Originally posted by VestedGamr:Still a bit of a noob here, but I've found that the Tau like to let the enemy come to them. Mantas in general are insanely powerful - get as many as you can. ![]() I've only been trying it in skirmish, but so far it's pretty effective. So, if you get a few good boarding actions off with your standard boarding broadside it means the manta waves just get more and more powerful as the battle progresses. The only caveat I've had so far is that the boarding action from your ordnance waves doesn't seem to trigger the stacking buff from the Fire Caste favour, but unless I'm mistaken it does benefit from it. it's pretty ridiculous how ships just instantly die the moment your mantas arrive. You really need all the crew points and upgrade slots to make it work, but when your base Troop Value is as high as space marines and you deduct 5 from the enemy value and make a boarding action each Manta wave. I've been experimenting with a Mont'Ka/Fire Caste boarding strategy now that I've got a few level 10 ships and it seems to be working surprisingly well. Mass Earth Caste favour is the way to go while leveling your fleet line enough shots up and you'll just delete a light cruiser immediately. i like the Earth one, the extra upgrade slot is always welcome and the "experimental railgun" hit very hard (90 damage, ignore shield and armor).īut definitely the key is spoting the enemy and get the most of the "alpha strike", and spam missiles (near 25 seconds cooldown with crew upgrades) The escorts ships are doomed againts the massive amount of small turrets, and the big ships normaly have loss their engines at that point thanks to the boarding bombers an the missile/torpedos.įor favors. but with more that 12 turets per ship, the damage for being close to your fleet is a lot). The turrets upgrades sound like and interesting route, you can increase the turret range by 3k, another upgrade cause your turrets to also damage enemy ships that are in range (is not a huge amount. the upgrade that add a boarding action to the bombers also do a lot of damage. ![]() No idea of multiplayer, but so far the probe skill for spotting enemies early have helped me a lot to increase the damage of the missile/torpedo that chase the enemies (they do a lot of damage and have low cooldown).
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